Plans for more post-launch content in Anthem have been put on ice so the development team can focus on updates and thoroughly review core issues surrounding gameplay.
Bioware’s head of live service, Chad Robertson, announced the decision in a blog post that detailed some of the changes the development team had made to Anthem following player feedback. These include combat balancing, more reward crate types, and tips in load screens to better explain Cataclysm mechanics.
See what we thought of Anthem when it launched back in February in our review video above.
But he acknowledged that those tweaks weren’t enough, saying, “We hear your concerns on core issues in Anthem and are acting on it. Those systems require a more thorough review and re-working versus quick fixes. We’ve got a team working on that now, and early results are promising.