EA has shown off new technology for its Frostbite engine that renders and simulates realistic hair.
Revealed in a Frostbite blogpost, this technology is intended to “produce a step change in real-time hair and reach results close to movie and offline rendering.” Beginning in 2018, a small group of Frostbite physics and rendering engineers started working on this hair tech along with the help of some assets and feedback from Criterion content creators.
The post includes various short video demonstrations, one focusing on volume preservation, and others on believable and artificial coloring. The primary video shows off a (mildly creepy) mannequin sporting this realistically rendered hair that bounces and falls as it walks. It also demonstrates changes to the hair’s color, and how it reacts when the mannequin is in extreme motion.